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Old Dec 09, 2007, 11:32 PM // 23:32   #1
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RA, TA, HA, GvG I really don't care. IMO this sounded so cool from the interviews, especially because of its ability to promote player skill over build. Would really like to see this implemented . Sorry if this has already come up in different threads, but I would really like to see this, especially if the had a pickup GvG thing with Sealed Deck
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Old Dec 09, 2007, 11:33 PM // 23:33   #2
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/signed

Seems like it would be fun.
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Old Dec 09, 2007, 11:39 PM // 23:39   #3
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Would be great to see something like this, but it probably won't happen. Anet simply doesn't care enough about GW1 PvP to make this, especially if it's something people can organize outside of the game system.
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Old Dec 09, 2007, 11:54 PM // 23:54   #4
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It would be an awesome feature for GW2.
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Old Dec 11, 2007, 06:48 PM // 18:48   #5
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/signed would be fun
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Old Dec 11, 2007, 11:28 PM // 23:28   #6
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/signed

it would deffinatly makes scrimmages be fun
at the moment we are using Sealed Deck's from this generator
http://claire.dibarboure.free.fr/Gen...Page=generator

and sorting out teams ourselves
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Old Dec 11, 2007, 11:34 PM // 23:34   #7
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I would love to see in-game implementation of Sealed Deck PvP. It would actually make me play PvP more. I had a post a while back outlining my idea for an integrated system for SD. Let me see if I can find it...

Yay, found it! Anyone think its a good idea, or should I lay off the crack for a day or so?

Quote:
Originally Posted by Aerian_Skybane
Don't know if they can do it for GW now, but a cool idea for GW2 PVP would be to have characters created just for sealed deck play.

For example: You create a character named Sealed Lawls, select PVP: Sealed Deck as his area he plays in, much like PvE or PvP is selected now. You get in a noob area that teaches you how to play sealed deck etc etc...

Then, when you join a game (there can be all different game types or whatever), you get 20 randomized skills (with some sort of constant random positions (3 random attacks, 3 random heals, etc) for types of skills so you can't get all spirits if your a ranger and no bow attacks). You have 5-10-whatever minutes to "build" your "deck", aka 8 skills, and then everyone joins the game and play to win. When the match/matches/whatever ends, your character returns to the town with no skills, but every sealed deck opened "unlocks" the skills (if they haven't been already) to be viewed for information purposes to make choosing builds quicker/more productive in the future.

Would be a lot slower paced than regular PvP but would be a hell of a lot of fun for those who want that element and a little bit more of a challenge. You can implement it externally right now sure, but it would be sweet to have it integrated into the system. Of course, various modes of play for it would be great, and I believe I would become insanely addicted to that possibility.

Therefore, GW could be closer to its Magic: TG element for PvP, with constructed play from Magic being the normal style of PvP we all know now. Maybe some other PvP innovations would be implemented as well.

Sealed Deck PvP play (integrated) ftw!
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Old Dec 11, 2007, 11:41 PM // 23:41   #8
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/signed

In scrimmage aspect, A-net could try it out as a Norn Tournament championship (as sure is suggested before)
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Old Dec 12, 2007, 02:00 AM // 02:00   #9
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/signed!!!!!!!
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